

I also intend to make it my mission to speak to the topics that fighting game enthusiasts want to know about when considering a purchase – things like netcode, quality of life features, PC version and console comparisons will be covered here. I expect to be writing many reviews over time, and hope that this one gives you insight into what impacts my enjoyment of a fighting game. I can attempt to be objective but the matter of enjoying something is entirely down to personal likes, wants and tolerances to what I do not like or want. This component will cover online functionality, quality of life features, and any other components that are strengths or weaknesses of playing the game at length.Īny written review is an expression of reaction to the media being reviewed, based on what the writer likes or dislikes.

Experience is the sum of the prior two parts in practical use.These factors will be considered for the overall user interface from start to finish. Graphics, sound, performance and accessibility factors will be considered here. Presentation, which will cover how it looks and sounds in motion.Not every game will be familiar to me or have some legacy behind it, so this may vary from first impressions to noting the key changes from a prior entry. Here we’ll talk about the battle system, consider the roster, enumerate the modes of play and discuss what’s new or different. This review will break the game up into 3 components: As such as I’d like to go over my review format.

First, welcome! This is the first review I will be writing at SuperCombo, covering a major fighting game release.
